Cinema 4D Artist: Irinel Papuc

IPD3D - Daily Render

I’m a long time admirer of Irinel Papuc’s renders, many of which are posted at the Octane Render Facebook Group. I like how each render is about solving a particular challenge, be it trying out a new special effect/process or perfecting a material. I can see how doing these experiments, out side of the day to day workload, will really increase the skills you have at your disposal.

So it was great news to hear that many of those images were also lit with HDR Light Studio. This was the excuse I needed to get in touch with Irinel and find out more. Continue reading

Area Lights added to MODO Connection

MODO Area LightsFriday 1st July 2016 – Today, Lightmap announces the immediate availability of HDR Light Studio version 5.3.4. This new release adds ‘Area Lights’ to the MODO plug-in Connection, allowing users to interactively create and control both a HDRI Map and set of Area Lights with the same ‘artist friendly’ ease of use. The Area Light feature is compatible with: MODO Renderer, Octane and V-Ray. This update also adds compatibility with MODO version 10. Continue reading

HDR Light Studio – Now listed at Behance

Behance - HDR Light StudioWe are delighted that HDR Light Studio is now officially listed in the ‘Tools Used‘ at the Behance portfolio web site. Now our users can officially add HDR Light Studio as a Tool Used when showing their work.

Tools Used Dropdown

We would be very grateful if our users could make sure HDR Light Studio is listed as a Tool Used on Behance for their projects lit using HDR Light Studio.

We know that many customers have tried their best in the past to give us credit. But there have been quite a variety of spellings of our product name – We have seen: hdrlightstudio, HDR Lightmap, HDRI Studio and HDRI Light Studio to name a few. Now we have the official listing, this should avoid those spelling problems.

Already there is a huge body of work you can see on Behance lit with HDR Light Studio:
https://www.behance.net/search?content=projects&sort=published_date&time=week&tools=149481

We would love to see your work there too!

Lightmap Labs: Octane for Nuke / Frame Buffer

We have been doing some R+D work recently with the Octane for Nuke plug-in developer. This has led to a really cool new feature we are exploring – a Frame Buffer in the HDR Light Studio interface. This is not available in our release software yet and is something we are still developing and evaluating.

In this video skip to 6 minutes 30 seconds to see this in action.

Continue reading

Area Lights added to 3ds Max and Cinema 4D Connections

12th May 2016 – Today, Lightmap announces the immediate availability of HDR Light Studio version 5.3.3. This new release adds ‘Area Lights’ to the 3ds Max and Cinema 4D Connections, allowing users to interactively create and control both a HDRI Map and set of Area Lights with the same ‘artist friendly’ ease of use that has made HDR Light Studio a favourite lighting tool with professional 3D artists.

Introduction to Area Lights in 3ds Max


The 3ds Max Connection supports Area Lights for these compatible renderers:
V-Ray, Maxwell, Octane, Thea and Corona.

 

Introduction to Area Lights in Cinema 4D


The Cinema 4D Connection supports Area Lights for these compatible renderers:
Cinema 4D, V-Ray, Arnold, Octane, Maxwell and Thea.


HDR Light Studio – Area Light Key Features:

• A Natural Evolution – Area lights have been added with the same intuitive controls and ease of use as you would expect from HDR Light Studio. A single tick box promotes a light from the HDRI map into a 3D area light. Lights can be moved back and forth between the HDRI map and 3D space with ease.

• LightPaint – Area Lights can be positioned ‘in shot’ by clicking on the 3D model in the Render View using one of the LightPaint modes: Reflection, Illumination, Rim.

• Smart Dolly – Controls both the distance and size of the area light, using scaling algorithms specific to the LightPaint mode used to place the light. For example, if the area light is positioned using Illumination mode, Smart Dolly scales the light to maintain the illumination intensity whatever distance the light is from the model. This eliminates the constant back and forth between distance and scale settings, instead allowing the user to concentrate on the visual effect they want whilst using minimal controls.

• Connections – When using HDR Light Studio via a Connection to your 3D software, the Area Lights are instantly built by the Connection with the correct shader network for the chosen Renderer. Area lights are always in sync with HDR Light Studio. Start an IPR session to see a live preview of the lighting effect as you work in HDR Light Studio.

• A Light Touch – HDR Light Studio controls only the essential core settings for an area light, i.e. The RGBA image data mapped to the light surface, light size and position, falloff method and visibility to camera. Additional area light settings can still be set within your 3D software, and are not altered by HDR Light Studio.

• Portable Lighting – The lighting design is completely independent of the 3D software/renderer and can be moved between 3D software/renderers using HDR Light Studio.

 

Pricing and Availability

Existing customers within their maintenance or subscription period can download this update today from www.lightmap.co.uk.

HDR Light Studio 5.3.3 is available on Windows, Mac OS X and Linux through the Lightmap website (www.lightmap.co.uk) and its authorized resellers. Pricing starts at £695 / $995 / €945 for permanent licenses, and £295 / $445 / €395 for annual subscriptions.

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