Lightmap Survey and Prize Draw

Win a Cintiq + HDR Light Studio

 

The Survey has now ended! The winners have been notified by email.

Lightmap would really like to get to know 3D artists better. To this end, we’ve prepared a short survey that will help shape our future development as well as how we communicate with you all.

We appreciate that your time is valuable, so have teamed up with our friends at Wacom to offer two amazing prizes to encourage you to contribute.

One lucky respondent will be chosen at random to receive a star prize of:
Wacom Cintiq 22HD Touch + HDR Light Studio - Worth over $2,900

A second lucky respondent will be chosen at random to receive a runner up prize of:
Wacom Intuos Pro Tablet + HDR Light Studio - Worth over $1,300

This survey is open to any 3D artist age 18 and above.
The Surveys close at Midnight (PST) July 17th 2016.

The random prize draw will take place on Monday 18th July.
Winners will be notified using the email address provided.
Here are the Terms and Conditions.

Check out the video to see how your workflow could be enhanced by the Wacom Cintiq 22HD Touch.

Good luck and thank you!

Area Lights added to MODO Connection

MODO Area LightsFriday 1st July 2016 – Today, Lightmap announces the immediate availability of HDR Light Studio version 5.3.4. This new release adds ‘Area Lights’ to the MODO plug-in Connection, allowing users to interactively create and control both a HDRI Map and set of Area Lights with the same ‘artist friendly’ ease of use. The Area Light feature is compatible with: MODO Renderer, Octane and V-Ray. This update also adds compatibility with MODO version 10.

Introduction to Area Lights in MODO

HDR Light Studio – Area Light Key Features:

  • A Natural Evolution – Area lights have been added with the same intuitive controls and ease of use as you would expect from HDR Light Studio. A single tick box promotes a light from the HDRI map into a 3D area light. Lights can be moved back and forth between the HDRI map and 3D space with ease.
  • LightPaint – Area Lights can be positioned ‘in shot’ by clicking on the 3D model in the Render View using one of the LightPaint modes: Reflection, Illumination, Rim.
  • Smart Dolly – Controls both the distance and size of the area light, using scaling algorithms specific to the LightPaint mode used to place the light. For example, if the area light is positioned using Illumination mode, Smart Dolly scales the light to maintain the illumination intensity whatever distance the light is from the model. This eliminates the constant back and forth between distance and scale settings, instead allowing the user to concentrate on the visual effect they want whilst using minimal controls.
  • Connections – When using HDR Light Studio via a Connection to your 3D software, the Area Lights are instantly built by the Connection with the correct shader network for the chosen Renderer. Area lights are always in sync with HDR Light Studio. Start an IPR session to see a live preview of the lighting effect as you work in HDR Light Studio.
  • A Light Touch – HDR Light Studio controls only the essential core settings for an area light, i.e. The RGBA image data mapped to the light surface, light size and position, falloff method and visibility to camera. Additional area light settings can still be set within your 3D software, and are not altered by HDR Light Studio.
  • Portable Lighting – The lighting design is completely independent of the 3D software/renderer and can be moved between 3D software/renderers using HDR Light Studio.

Pricing and Availability
Existing customers within their maintenance or subscription period can download this update today from www.lightmap.co.uk.

HDR Light Studio 5.3.4 is available on Windows, Mac OS X and Linux through the Lightmap website (www.lightmap.co.uk) and its authorized resellers. Pricing starts at £695 / $995 / €945 for permanent licenses, and £295 / $445 / €395 for annual subscriptions.

HDR Light Studio – Now listed at Behance

Behance - HDR Light StudioWe are delighted that HDR Light Studio is now officially listed in the ‘Tools Used‘ at the Behance portfolio web site. Now our users can officially add HDR Light Studio as a Tool Used when showing their work.

Tools Used Dropdown

We would be very grateful if our users could make sure HDR Light Studio is listed as a Tool Used on Behance for their projects lit using HDR Light Studio.

We know that many customers have tried their best in the past to give us credit. But there have been quite a variety of spellings of our product name – We have seen: hdrlightstudio, HDR Lightmap, HDRI Studio and HDRI Light Studio to name a few. Now we have the official listing, this should avoid those spelling problems.

Already there is a huge body of work you can see on Behance lit with HDR Light Studio:
https://www.behance.net/search?content=projects&sort=published_date&time=week&tools=149481

We would love to see your work there too!

Lightmap Labs: Octane for Nuke / Frame Buffer

We have been doing some R+D work recently with the Octane for Nuke plug-in developer. This has led to a really cool new feature we are exploring – a Frame Buffer in the HDR Light Studio interface. This is not available in our release software yet and is something we are still developing and evaluating.

In this video skip to 6 minutes 30 seconds to see this in action.

The concept is simple. When using HDR Light Studio via a connection, the Frame Buffer for the interactive rendering is shared by Octane for Nuke with HDR Light Studio and this image is then used as the interface to position lighting. The benefits are:

  • No need to load the 3D model into HDR Light Studio – saving resources.
  • Saves on screen space. The HDR Light Studio interface can fill your display. No need to leave Nuke interface visible whilst lighting the shot.
  • Make lighting judgements looking at the final shot rendered in the final renderer. Literally painting the shot with light sources.

Additionally the Octane for Nuke plugin now supports both the HDRI Environment Map and Area Lights – all created and controlled on the fly in HDR Light Studio.

So if you are a Nuke artist using the Octane for Nuke plug-in, and you want to try this frame buffer feature for yourself, please do get in touch through our contact page. We can provide you with the special HDR Light Studio build and would love your feedback on this workflow.

Area Lights added to 3ds Max and Cinema 4D Connections

12th May 2016 – Today, Lightmap announces the immediate availability of HDR Light Studio version 5.3.3. This new release adds ‘Area Lights’ to the 3ds Max and Cinema 4D Connections, allowing users to interactively create and control both a HDRI Map and set of Area Lights with the same ‘artist friendly’ ease of use that has made HDR Light Studio a favourite lighting tool with professional 3D artists.

Introduction to Area Lights in 3ds Max


The 3ds Max Connection supports Area Lights for these compatible renderers:
V-Ray, Maxwell, Octane, Thea and Corona.

 

Introduction to Area Lights in Cinema 4D


The Cinema 4D Connection supports Area Lights for these compatible renderers:
Cinema 4D, V-Ray, Arnold, Octane, Maxwell and Thea.


HDR Light Studio – Area Light Key Features:

• A Natural Evolution – Area lights have been added with the same intuitive controls and ease of use as you would expect from HDR Light Studio. A single tick box promotes a light from the HDRI map into a 3D area light. Lights can be moved back and forth between the HDRI map and 3D space with ease.

• LightPaint – Area Lights can be positioned ‘in shot’ by clicking on the 3D model in the Render View using one of the LightPaint modes: Reflection, Illumination, Rim.

• Smart Dolly – Controls both the distance and size of the area light, using scaling algorithms specific to the LightPaint mode used to place the light. For example, if the area light is positioned using Illumination mode, Smart Dolly scales the light to maintain the illumination intensity whatever distance the light is from the model. This eliminates the constant back and forth between distance and scale settings, instead allowing the user to concentrate on the visual effect they want whilst using minimal controls.

• Connections – When using HDR Light Studio via a Connection to your 3D software, the Area Lights are instantly built by the Connection with the correct shader network for the chosen Renderer. Area lights are always in sync with HDR Light Studio. Start an IPR session to see a live preview of the lighting effect as you work in HDR Light Studio.

• A Light Touch – HDR Light Studio controls only the essential core settings for an area light, i.e. The RGBA image data mapped to the light surface, light size and position, falloff method and visibility to camera. Additional area light settings can still be set within your 3D software, and are not altered by HDR Light Studio.

• Portable Lighting – The lighting design is completely independent of the 3D software/renderer and can be moved between 3D software/renderers using HDR Light Studio.

 

Pricing and Availability

Existing customers within their maintenance or subscription period can download this update today from www.lightmap.co.uk.

HDR Light Studio 5.3.3 is available on Windows, Mac OS X and Linux through the Lightmap website (www.lightmap.co.uk) and its authorized resellers. Pricing starts at £695 / $995 / €945 for permanent licenses, and £295 / $445 / €395 for annual subscriptions.

 

 

 

Subscription and Maintenance Renewals

Customer Information:

Renewing 1 Year Licenses (Subscriptions)

Renewing your 1 year license of HDR Light Studio and its Connections is easy. Simply buy another subscription.

Facts:

  • Just buy another subscription whenever you need to use the software again.
  • The new subscription does not need to be on the same account as the original purchase.
  • The new subscription does not need to be continuous from the expiry of the previous license.
  • The license start date is the date the Activation code is used, not the date of purchase. You have up to 30 days to activate your software after purchase.

Continue reading

Student Focus: Mieszko Lacinski & Jeffrey Bryans

We have just got back from the FMX 2016 event and we had a great time. The event was very popular with students and we managed to chat with many HDR Light Studio educational users.

Mieszko Lacinski studying Computer Animation at University of South Wales dropped by the booth and showed us one of his recent projects. We thought it was great and well worth sharing on our blog.

Here is the final Project:

Continue reading

Customer Focus: Frédéric Müller

We are delighted that Frédéric shared one of his recent projects with us. Lit with HDR Light Studio. We love the photographic and restrained quality of this image.

Pepermolen Olijfolie

 

HDR Light Studio 5 interfaceThe lighting is very simple but perfectly positioned to bring out the detail in the olives and leaves.

Detail

To see more of Frédéric Müller’s work, visit: www.fredericmueller.ch

Customer Focus: Brendan McCaffrey

Brendan McCaffrey - 1

“I have been using HDR Light Studio for about 5 years now and it’s my constant companion. I have produced 200+ images and animations lit only with custom HDRI maps”

Brendan McCaffrey is a 3D artist and long time user of HDR Light Studio. We had a chat with him to find out more about his background, 3D tools/workflow and more. Of course this is a great opportunity to showcase his amazing imagery too! Continue reading