Customer Focus: Frédéric Müller

We are delighted that Frédéric shared one of his recent projects with us. Lit with HDR Light Studio. We love the photographic and restrained quality of this image.

Pepermolen Olijfolie

 

HDR Light Studio 5 interfaceThe lighting is very simple but perfectly positioned to bring out the detail in the olives and leaves.

Detail

To see more of Frédéric Müller’s work, visit: www.fredericmueller.ch

Customer Focus: Brendan McCaffrey

Brendan McCaffrey - 1

“I have been using HDR Light Studio for about 5 years now and it’s my constant companion. I have produced 200+ images and animations lit only with custom HDRI maps”

Brendan McCaffrey is a 3D artist and long time user of HDR Light Studio. We had a chat with him to find out more about his background, 3D tools/workflow and more. Of course this is a great opportunity to showcase his amazing imagery too! Continue reading

FMX 2016

FMX2016
Lightmap Ltd are exhibiting at FMX 2016. Come and find at Booth 1.4 in the Market Place to get ‘hands on’ with the latest release of HDR Light Studio and try out the new area lights feature for yourself. We will be delighted to see you!

fmx_market_place_2016

The venue for FMX 2016 is Haus der Wirtschaft | Willi-Bleicher-Straße 19 | 70174 Stuttgart | Germany.

For more information about the event visit: www.fmx.de

Lightmap Launches HDR Light Studio 5.3

Innovative computer graphics lighting tool adds revolutionary new Area Lights feature.

1st March 2016 – Today, Lightmap announced the immediate availability of HDR Light Studio version 5.3. This new release adds ‘Area Lights’ to its feature set, allowing users to interactively create and control both a HDRI Map and set of Area Lights with the same ‘artist friendly’ ease of use that has made HDR Light Studio a favourite lighting tool with professional 3D artists world-wide.

Maya Connection - Renderers

The ‘Maya’ Connection is the first to take advantage of the new Area Lights feature, supporting all leading renderers: MentalRay, V-Ray, Maxwell, Arnold, Octane, Redshift, RenderMan and Iray for Maya.

3ds Max, Cinema 4D, Modo and Nuke/Octane Connections will be updated soon to support the new area lights feature.

“We are very excited about the HDR Light Studio 5.3 release. The ability to control both the environment map and area lights using one unified lighting workflow is a totally unique approach and a significant evolution of our software. In fact it’s the biggest update we have ever made” says Mark Segasby, Lightmap CEO. “Our customers love how fast they can block out lighting and adjust it using HDR Light Studio’s interactive HDRI map, and how fast this renders. By adding the ability to promote a light from the HDRI map into 3D, users can use all of HDR Light Studio’s controls and content to light details on their models too.”

Area Lights in Maya

Left: Area Lights in the Maya scene    Right: Area Lights lighting effect

IBL and Final Shot

Left: Just the HDRI map lighting     Right: Area Lights and HDRI map lighting together

Area Light – Key Features:

• A Natural Evolution – Area lights have been added with the same intuitive controls and ease of use as you would expect from HDR Light Studio. A single tick box promotes a light from the HDRI map into a 3D area light. Lights can be moved back and forth between the HDRI map and 3D space with ease.

• LightPaint – Area Lights can be positioned ‘in shot’ by clicking on the 3D model in the Render View using one of the LightPaint modes: Reflection, Illumination, Rim.

• Smart Dolly – Controls both the distance and size of the area light, using scaling algorithms specific to the LightPaint mode used to place the light. For example, if the area light is positioned using Illumination mode, Smart Dolly scales the light to maintain the illumination intensity whatever distance the light is from the model. This eliminates the constant back and forth between distance and scale settings, instead allowing the user to concentrate on the visual effect they want with using minimal controls.

• Maya Connection – When using HDR Light Studio via the Maya Connection, the Area Lights are created on the fly in Maya, instantly building the correct shader network for the chosen Renderer. Area lights are always in sync with HDR Light Studio. Start a Maya IPR session to see a live preview of the lighting effect as you work in HDR Light Studio.

• A Light Touch – HDR Light Studio controls only the essential core settings for an area light, i.e. The RGBA image data mapped to the light surface, light size and position, falloff method and visibility to camera. Additional area light settings can still be set within Maya and are not altered by HDR Light Studio.

• Portable Lighting – The lighting design is completely independent of the 3D software/renderer and can be moved between 3D software/renderers.

• Pipeline Friendly – A Maya scene containing HDR Light Studio lights can be opened and rendered by any other user without the HDR Light Studio Connection installed or licensed. This makes the solution ideal for larger studios where a subset of artists use HDR Light Studio.

HDR Light Studio 5.3 also includes additional new features: Convert existing lights to Uber Lights, Continuous updates in the Render View when moving lights, and an updated License Management dialog providing users with comprehensive information about currently installed licenses. Plus added support for Iray for Maya, SOLIDWORKS Visualize, MODO 902, and a large number of improvements and fixes.

Pricing and Availability
Existing customers within their maintenance or subscription period can download this update today from www.lightmap.co.uk.

HDR Light Studio 5.3 is available on Windows, Mac OS X and Linux through the Lightmap website (www.lightmap.co.uk) and its authorized resellers. Pricing starts at £695 / $995 / €945 for permanent licenses, and £295 / $445 / €395 for annual subscriptions.

 

 

 

HDR Light Studio lights up Ford Campaign

CircleMedia - Ford Range

We were delighted to receive these images from HDR Light Studio users CircleMedia.
Produced using 3ds Max / V-Ray / HDR Light Studio 5.

CircleMedia - Ford Edge CircleMedia - Ford Mustang

Project Credits
Client: Ford
Agency: Blue Hive, London
Creative Director: Bryn Attewell
Art Director: Mark Dickens
CGI: CircleMedia
Retouching: CircleMedia

Edge in HDR Light Studio

 HDR Light Studio was used to add specific highlights to the vehicles.

 

GPU Technology Conference Japan 2015

HAKUHODO PRODUCT'S INC

We were very pleased to hear that Mr. Shirasawa of HAKUHODO PRODUCT’S Inc. demonstrated their use of HDR Light Studio 5 in their visualisation pipeline at his presentation: A Making of the Fastest and High-Quality CG using QuadroVCA, MDL, IRAY by HAKUHODO PRODUCT’S INC. at the GPU Technology Conference Japan on September 18, 2015. He was also kind enough to share one of his slides with us from this event.

Tutorial: Mixing the Maps

In this tutorial we will use HDR Light Studio 5 to combine two HDRI maps, using the floor area of one, and the sky area of another, mixing them with a soft blend at the horizon. We will then add a gradient across the whole map acting as a color filter.

1. Delete the Default Gradient Background light

2. Create a Picture Background and load a HDRI map

mix_the_maps_01

Continue reading

Feature Focus: Converting images to .tx files

HDR Light Studio 5 has seen the biggest set of changes we have ever made in the software. Some of those changes can at first seem like a step backwards for our existing users. The way version 5 handles loading image files is a good example.

We had a customer recently report that when a photographer client comes into the studio to art direct the lighting on CGI shots, then it is taking too long to load the huge HDRI maps he brings with him into HDR Light Studio 5, and that HDR Light Studio 4 was much faster.

We decided this subject was worthy of an article to explain the difference between version 4 and 5 in this respect, and check these load times for ourselves. Continue reading