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The HDRI & CG Lighting Blog

Lightmap Labs: Sneaky Peek: Part 1

It’s been very busy down in the depths of Lightmap’s Labs, and we cannot contain our excitement at the tech coming to HDR Light Studio any more so are going to have to give you a sneak-peek of what’s coming very, very soon!

Mac and Linux is here!
You have been asking for it, and we have been listening! A huge amount of effort has gone into porting HDR Light Studio over to Mac and Linux over the last few months, and in the process we have been tweaking things here and there to give you an even better experience designing and augmenting your HDR’s. It’s faster, sleeker, and busting with new features such as SunShade Nodes, LightPaint technology, Light Node previews, and much, much more. Here’s a screenshot of the enhanced UI to get your juices flowing and we’ll go on to explain a bit more about some of the new tech here and in later posts.

SunShade Node
As the name suggests, this new node enables the precision control of very bright light sources on existing HDR’s. Sources such as the Sun (or any bright area in general) can impact the quality of your renders in unfavorable ways, such as by producing speckling artifacts or overly bright illumination from certain angles. The SunShade Node allows you to tackle these problems head-on and control these undesirable effects with a powerful and yet intuitive control system. It also provides total creative control to ‘dial down’ the brightness of any light source in an existing HDRI. Here’s a movie we had on show at CVMP 2011 (more on that later) showing it in action:

LightPaint Tech
Lightmap’s new LightPaint tech is one of our favorites. It allows user interaction from within LiveLight (or any LightPaint enabled host) to pass back into HDR Light Studio to control Light Node placement, giving the user ultimate control over their effect on the final render. This exact positioning of reflections and illumination by clicking on the 3D model in LiveLight really helps boost productivity and getting the right result in those tricky-to-light areas.

CVMP2011
In November 2011 Lightmap attended ‘CVMP 2011′, meeting 3D artists and TD’s from the VFX community. We treated them to a sneak peak at these new tech features behind closed doors as well as talking about image based lighting, HDR augmentation, and our plans to bring HDR Light Studio to Linux and Mac.

We thought we’d share with you now this short video that we had playing in our display area to form a basic introduction to the core concepts of our technology and its application for VFX lighting projects using image based lighting.

We hope you are as excited as we are about these new technologies coming to HDR Light Studio, and in the next few weeks we will be expanding on these features in the blog in the run up to its public release.

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New HDR Light Studio plugin for SprayTrace

20th February 2012 – London

Lightmap Ltd are proud to announce the launch of HDR Light Studio live for SprayTrace.

Users of SprayTrace for Maya and HDR Light Studio Pro version 3 can now enjoy interactive image based lighting design and augmentation sessions, all in real-time on their Maya MentalRay scenes. Move a light in HDR Light Studio live and see the results update instantly in the SprayTrace viewport. Continue reading

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KeyShot 3 – HDRI Contrast Confusion?

Don’t get caught out by subtle changes between KeyShot 2 and KeyShot 3 when using the HDR Light Studio plug-in, or in fact any HDRI map.

You’ll notice that the Environment settings tab now has a ‘Contrast’ setting which has replaced the old Gamma slider found in KeyShot v2. If you create a new scene in KeyShot 3 this Contrast setting is set to 2.5. I changed this back to 1 straight away to ensure the HDRI lighting information was going to be used accurately, without any contrast adjustments being made which would alter the relative brightness of each light. But I quickly found out that my lighting was just not working as expected and looked terrible. It turns out the setting of 2.5 was in fact correct and is the equivalent to the old environment gamma setting of 1. Continue reading

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HDR Light Studio 3.0 has arrived!

Lightmap launches HDR Light Studio version 3.0


HDR Light Studio v3.0 features: Collada support, new light blending modes, custom fall-off curves and faster render times

Click here to see full list of new feature and demo videos

1st January 2012 – Lightmap today announced immediate availability of HDR Light Studio v3.0 – the most incredible version yet of their groundbreaking real-time lighting software. Packed with new features including; localized exposure, color and saturation tools using new light blending modes, custom fall-off curves, a new color system for lighting artists and Collada support. Continue reading

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Set the Diamonds free – Visual Arts Productions

This is a great animation project shared with us by Robert at Visual Arts Productions (www.v-arts.ch). It’s really great to see HDR Light Studio used on animation projects… a great job and well done to the team over there.

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Lighting Contest 2011 – Results

First of all… big thanks to everyone who entered. It was great to see what our customers have been up to with HDR Light Studio.

It wasn’t easy to choose the winners from the wide range of entries and subject matter we received. The top 3 represents the selections of all the judges… but we were by no means all in agreement – this was tough… many images were really great and it is a very subjective task. This competition was all about the lighting and how the image based lighting had contributed to the final render. The top 3 images clearly demonstrate how good image based lighting, even if it is simple and subtle, can bring a 3D object to life.

Onto the results… (Fanfare!) Continue reading

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Stanley Black and Decker

Lightmap are delighted to have Stanley Black & Decker onboard as new users of HDR Light Studio software.

“The HDR Light Studio plugin for KeyShot has dramatically improved our workflow. We now have full creative freedom to experiment with different lighting schemes with dynamic results. The combination of KeyShot and HDR Light Studio is our design teams complete solution for digital 3D visualization. “
Dave Miller, Designer, Stanley Black and Decker

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HDR Light Studio – Lighting Contest 2011

LIGHT UP OUR WORLD!!!

Lightmap are inviting customers to submit their images into this year’s Lighting Contest. We are looking for creative and inspiring images showcasing the power of HDR Light Studio lighting. The subject matter is not important… it can be a car or a bumble bee, a studio shot or within an environment. We are looking for images that ooze the quality required for high end advertising imagery. It doesn’t need to be new work made for this competition; past projects can be submitted… as long as HDR Light Studio has played a major role in the lighting of the final image. Continue reading

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Jeff Patton NVIDIA feature

There’s a nice feature on Jeff Patton and his work using 3DS Max with iRay on the NVidia web site. Check it out here: http://www.nvidia.com/object/mercedes-benz.html

It does however fail to mention that Jeff has been a long time user of HDR Light Studio in his work, and in fact it’s a key component in achieving his superb results. Nearly all Jeff’s renders now utilize HDR Light Studio – in most cases representing all of the lighting for the scene. Jeff is able to take background photographs and build convincing HDR environments using HDR Light Studio to work on top of existing HDR environments from other locations and craft them using additional lighting and effects – so you’d never guess no HDR was shot on the background location.

The results are great car renders that bring out the best in the vehicle whilst bedding the car into the background. Certainly iRay and HDR Light Studio has proven to be an ideal partnership here.

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More than cars and product shots! So cool!

One of the most amazing things about working at Lightmap is seeing the images our customers send us… we are often impressed and sometimes surprised. We were very pleased when Piotr at Ars Thanea (www.arsthanea.com) shared these images with us. Piotr has now adopted HDR Light Studio as his main lighting tool when working in 3DS Max. He creates the overall lighting as a HDRI using HDR Light Studio…sometimes adding light to an existing HDRI… and then adds maybe one CG directional light mainly for controlling more distinct shadows. Continue reading

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